Digital ChoreoGraphics'
Associates
Are the State of the Art
Digital ChoreoGraphics'
Principal Engineers and Associates have been creating new solutions to fun problems
for nearly 100 years, between us, and enjoying most of it. If you can state your
vision, we can make it happen, just as we have for FORD,
NASA,
TRW,
and a host
of others. We are the State-Of-The-Art.
Here is a short synopsis
of five key DCG individuals who can participate in your project(s), listed alphabetically.
If you have any specific questions, we will be glad to answer them.
-
- Jimbo
- The Bit Picker
- SKILLS include
3D Visualization, Graphic Algorithm Development, Software Optimization. Specialties
include forward differencing algorithms, homogeneous transforms, network theory,
and other optimization strategies.
- EXPERIENCE (30 yrs)
includes software product development in the areas of Targeting and Navigation,
H/W Diagnostics, 3D Animation, Image Processing, Digital Imaging, 2D & 3D
CAD, Relational Databases, Real Time Operating Systems and Embedded Control
Systems. See Papers.
-
- DV
- The Micro Manager
- SKILLS include
Hardware/Software Tradeoffs, 3D Visualization, Algorithm Development, Optimization
and Platform Independent implementations.
- EXPERIENCE (25 yrs)
includes software product development in the areas of Targeting and Navigation,
H/W Diagnostics, 3D Animation, Flight Simulation, CAI/CBT, Image Processing,
Digital Imaging, 2D & 3D CAD, Compilers, Real Time Operating Systems, Embedded
Control Systems, Device Drivers and Educational Technologies. See Papers.
-
- JB
- The New Kid
- SKILLS include
3D Algorithm development and implementation, Image Compression algorithms,
and GUI development.
- EXPERIENCE (7 yrs)
includes Medical Imaging, 2D & 3D CAD, GUI implementation, requirements analysis,
OOP and C++ programming in UNIX, DOS, Windows & WinNT environments, and several
papers on Display Systems. See Papers.
-
-
JP
- The Professor
- SKILLS include
Computer Vision algorithms, Image Processing algorithms.
- EXPERIENCE (20 yrs)
includes founding the Laboratory for Computer Vision in Calgary, authoring
"Practical Computer Vision Using C" - Wiley & Sons '94, authoring "Algorithms
for Image Processing and Computer Vision" - Wiley & Sons '96, and is a professor
of Computer Science at the University of Calgary, Canada. See Papers.
Andy
- The Duke of Doom
SKILLS include
Unix and Linux scripting and maintenance, CGI/Perl program development, Video
Game testing.
EXPERIENCE (2 yrs)
includes Unix Systems Administration, Search Engine scripting, OS/2 Systems
Administration.
MikeP
- Lord Generic
SKILLS include
video game design and development, programming, animation production, computer
graphics and computer art.
EXPERIENCE (5
yrs) includes Computer Graphic Animation production, Video Scripting, Directing
and Producing, Software Design and Development, Computer Game Design and Development.
See Papers.
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